
With the author not lacking in ideas, we can expect some more inspiring gameplay with episode 3. I think this approach will hold well for the future, building on these early mapping experiences. All you see is his work as conceived through the author’s own eyes. You get the feeling that these are his ideas. What I like the most about this mod, is the way the author has gone about doing things his way. The author is attempting to construct a playable mod by adding content and gameplay above the stereotypical gun feast of chapter 1. This is a big improvement between chapters 1 and 2. – Lots, but this is a first attempt by the author I have not seen these before and wondered if they were unique to this mod. The store stash above the viaduct and some of the interior, notably the carpets in the tenement building were well designed.

There were other small areas of detail that were well contrived. The scene with the gas bottle and wire-short was ingenious, however, it was very painstaking to implement within cramped condition. There are some interesting sequences along with good voice acting in parts. Most of the design is plain with uninspiring textures, furnishing and incidental content is sparse with a very large amount of newly laid content this turned some outside areas into a glowing level of emptiness. However, here we had remote encounters separated by uninspiring and empty surroundings without action. Sequences need to be linked together with surroundings and involvement that keep the players interested, whilst aiding the flow of the mod. On the topic of structure, there is a learning curve here for mappers. Whilst there is plenty of scope to talk on the negative side, at least the maps have some thoughtful structure showing a good attempt to build story, gameplay and flowing content. I was more than pleased with the advancement achieved, resulting in structured maps giving a mix of gameplay. I was therefore interested in seeing how the author approached the 2nd episode. We see a lot of newcomer’s work which follows the same format, one of throwing overwhelming forces at the player in the disguise of a playable mod. Playing through the first part again, reminded me of the lack of gameplay and how this was no more than a quick shootout with the barest of trimmings. With this in mind I feel justified in offering a review of what may be considered an incomplete piece of work. Not to mention what the hell happened to the author. I hope this mod will be completed, so many of its type are not leaving you wondering what ending the author, if any, had in mind.

This would appear to be a 3 part mod of which to date 2 episodes have been released.
